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Dans les grandes lignes :
- le nouveau système de mail (message pouvant contenir des items)
- la possibilité d'etre a 250 personnes pour une chambre commune
- pouvoir prépayer la chambre pour 65j et que d'autres personnes (amis ou personnages du même compte) peuvent prepayer l'appart
- 2 slots supplémentaires
- des nouveaux livres de craft à acheter pour des recettes "enchantées"
- nouveau loot en recoltant, qui permettent de faire des potions permettant de crafter les items "enchantés"
Nouvelle page 1
*** Headlines ***
- All EverQuest II subscribers now get two additional
character slots! - Stay in touch with your friends with our in-game mail
system! - Share house rent among multiple characters! - Crafters can use
new recipes to make enchanted weapons, armor, and items! - Evaluate the
potency of weapons easily with the new Damage Rating! - See the level of
quests when they're offered to you or listed in your journal! - New level 50
heroic zone - Return to Nektropos!
*** The Bloodline Chronicles
***
- We invite our Test server players to venture into the new zones
introduced for The Bloodline Chronicles! All characters on Test can access the
new zones and /claim their D'Morte ring. Dare to venture into the Tombs of Night
and let us know what you think! - This Adventure Pack is intended for
characters that are levels 30 to 45. - New weapons, armor, spells, combat
arts, and tradeskill recipe books are available in the new zones. Players who
don't purchase The Bloodline Chronicles can buy these and other goods from
adventurers who explore the caverns below Nektulos Forest. - To download the
files necessary for the Adventure Pack, run EverQuest II and click "Download
Options" on the launchpad. Under "Optional Downloads," check the box next to
"Adventure Pack #1: The Bloodline Chronicles." If you wish to receive the files
right away, check the box next to "Download Immediately." If you would prefer to
let the files download in the background while you use your computer for other
tasks, leave the box unchecked.
*** Two Additional Character Slots
***
- All EverQuest II subscribers have been given two additional
character slots. You can use them to try out different race/class combinations,
or make characters on other servers to play alongside your friends. -
Subscribing to EverQuest II provides a total of six character slots, while our
Station Access subscribers have a total of ten slots.
*** In-Game
Mail ***
- Exchange messages with your friends via the new in-game mail
system. - You can send and receive mail at mailboxes located in East Freeport
and Qeynos Harbor, as well as all districts and villages. - If you have
unread mail waiting for you, you will see a mail icon in your Spell Effects
window. This icon will always appear in the first slot, and mousing over it will
inform you that "You have unread mail." - Members of guilds that are level 15
and higher can purchase their own mailbox through status merchants. -
Clicking on a mailbox will open the Mail window, which has two tabs: Inbox and
Send. - Mail will be deleted 3 days after opening it, while unread mail will
be deleted after 30 days. The time remaining until deletion is shown to the
right of each letter. - Letters can contain money or an item, shown below the
text of the letter. You can accept these parcels by clicking the Receive Gifts
button. - To reply to the sender, click on the Reply button. - You can
send along one item or any amount of coin with your letter. To send money, click
the Give Coin button and enter the amount you wish to send. You can change your
mind by clicking Give Coin again and clearing the amount. To include an item,
drag the item you wish to send from your character's inventory onto the slot in
the gifts area. You can change your mind by right-clicking on the item and
choosing to remove it, or by dragging and dropping it onto an open section of
the screen. - You can only send gifts to another character that is a citizen
of the same city you are, though you can send text-only messages to anyone. -
You can have a maximum of ten messages in your Inbox that include gifts from
other players. There is no limit to how many text-only messages you can have at
one time. - Plain text letters cost 10c to send. Letters with gifts attached
cost 50c. There is no charge to read mail that has been sent to you. - You
can send messages to your friends on other servers, or to those who play
EverQuest and Star Wars Galaxies! - To send mail to someone on another EQ2
server, enter the name as servername.charname - To send mail to a friend
playing EQ, enter the name as eq.servername.charname - To send mail to a
friend in SWG, enter the name as swg.servername.charname - Players in SWG or
EQ can send mail to EverQuest II players by entering the name as
eq2.servername.charname
*** Paying House Upkeep ***
- Housing
upkeep can now be prepaid and shared among characters. To prepay rent, just
press the "Pay Upkeep" button before your next upkeep payment is due. - To
share rent, use the account that is now linked to each house. Any character with
Friend access or higher can contribute coin, status, or both to the account.
Characters with Trustee access or higher can pay the upkeep fees from this
account. - The account retains a history of who has contributed to it (up to
250 people), how much was contributed in total, how much was contributed in the
last deposit, and the date of the last deposit. The account also retains a
history of the last 52 rent payments made from the account, who paid them, and
when. - The housing menu is accessible from outside by friends and trustees
when upkeep is due.
*** New Harvested Items and Recipes ***
-
There are new types of uncommon harvested items to be found. They can be
gathered from existing harvesting nodes and are identified as glowing,
sparkling, glimmering, or luminous depending on their level range. - New
recipe books are available for purchase at the camps of the Hand of Marr and
Brethren of Night. Those wishing to buy the books will need to first earn favor
with the merchants. - Using these new recipes and new harvested items,
Alchemists can create magical extracts that other crafters can use to make new
items or enhance existing goods. - Armorers and Tailors can combine the
magical extract with certain pieces of pristine armor and make new types of
enchanted armor. When the wearer is attacked, chest pieces have a chance to proc
a heal-over-time spell and leggings have the chance to proc a damage spell. -
Weaponsmiths and Woodworkers can combine the magical extract with certain types
of pristine weapons and make new types of enchanted weapons. These weapons have
the chance to proc a damage spell in combat. - Woodworkers can combine the
magical extract with certain types of pristine shields and make new types of
enchanted shields that have a chance to proc a damage spell during combat. They
can also use the magical extract to infuse wands with an activated damage
spell. - Tailors can use the magical extract to create hex dolls that cast a
detrimental effect on an enemy. The dolls also provide a minor stat buff to the
user. - Jewelers can combine the magical extract with certain types of
pristine rings and make new types of enchanted rings that provide activated
buffs to strength, agility, wisdom, intelligence, or stamina. - For weapons,
armor, and shields, the quality level of the creation process determines the
potency of the magical effect attached to the item. All quality levels of
enchanted weapons, armor, and shields retain the stats of the pristine item used
to make them.
*** Damage Rating ***
- Weapons now display a
Damage Rating that makes it easier to judge the relative base damage of a given
weapon. - The higher the Damage Rating, the better a weapon's base melee
damage output. - The Damage Rating does not take into account stats, procs,
or effects, so there may be circumstances where a weapon with a lower Damage
Rating is more desirable.
*** Return to Nektropos ***
- Groups
of high-level players can experience one of our most popular zones in a whole
new way: Nektropos Castle! - Those who have defeated Maltus Everling will
encounter an old elf outside of the Nektropos gates who is seeking their
assistance. He knows a dark secret: that this cursed castle summoned forth the
cursed souls that were once defeated within. - Be warned, this is a much more
challenging place than most level 50 zones. The opponents will be tougher, but
the rewards will be great. - Experience a linear storyline progression,
defeat scripted encounters, hunt for keys to go deeper into the castle, and find
lots of new high-end treasure. - Like the original Castle Nektropos, this
version is intended for a single group. But be warned, the Return to Nektropos
will test the mettle of even the most seasoned adventurers.
***
Mentoring ***
- The Target and Implied Target windows now only show the
character's effective level when Mentoring. - Effective level, actual level,
and class name are shown in the Persona and Inspect Player windows. - Mentors
should no longer gain combat XP if they have it disabled. - Players should
now receive quest rewards correctly when Mentoring.
*** Gameplay
***
- Characters revived underwater will now appear with a full breath
bar. - Corpses and chests that were slightly out of reach should now be
easier to loot. - Attempting to swap items by dragging and dropping them
should now work more consistently. - Mini-dings now occur every gold XP
bubble (10% of each level) instead of every other. Skill increases will still
happen every other bubble. - The Disarm Trap skill now has a 50% chance of
going up anytime you disarm a chest regardless of the level of the encounter
that dropped it. - The red border around an aggro NPC's name should no longer
change when the encounter is locked. - "Find NPC" is now the default action
when interacting with guards, and the guards will now tell you where an NPC is
anywhere in the zone. - Corrected an issue that caused low-level characters
to display an inflated AC value that decreased as they gained levels. AC should
start out lower and increase with level gain. - When an enemy stops chasing
you, it should no longer retain you as its implied target. - Guild leaders
and officers can promote and demote members if they are in another zone or not
currently online. - Guild leaders can now remove other guild leaders from the
guild. - Pursuit rules that NPCs follow have been changed: - If you break
an encounter and try to flee from an opponent, it will now follow you a set
distance regardless of whether it was a stationary encounter or a wanderer. -
When the opponent reaches that set distance, it will immediately stop following
you and return, at run speed, back to the point where it was aggroed. - As
the opponent runs back to its point of aggro, it will be invulnerable to attack
and will not add any other player to its hate list. - Jumping should be more
consistent regardless of your framerate. - Crusaders, Paladins, and
Shadowknights can now use Axe and Great Axe weapon types.
*** Zones
and Population ***
– The Niscanith encounter should now present a greater
level of challenge. - Guard Dirdra and Guard Virik in The Orcish Wastes
should no longer attack each other. - The roads in Nektulos Forest should be
a bit safer to travel, and solo content should be more easily accessible. -
Mooshga now lives within the Commonlands. - Bloodskull masons in the
Commonlands will get back to work after being distracted. - The Incubator has
become more mobile. - Doors in the Obelisk of Vul should open properly. -
Certain camps of the Dervish Cutthroats are now more suitable for solo
play. - Player housing can now be purchased in the Seafarer's Roost in East
Freeport. - "A Cave Slink" and "A Pustular Scout" in Fallen Gate can now be
targeted more easily. - Venekor and Vaz'Gok are now level 54 to be in line
with other epic content. - Some contested epic encounters that did not drop
master-quality loot every time will now do so. - Non-repeatable and
challenging instanced encounters in the Draconic quest should now have treasure
commensurate with their challenge. - Ladon has an improved chance to drop
rare crafting components. - The levels of overland miners, overland
woodcutters, and traitorous farmers in Antonica, as well as infected cows in the
Commonlands, have been adjusted to better match the zones they inhabit. -
Tremblar the Behemoth's breath weapon will cause less item damage and he will
use it less often. The Super Behemoth will also cause less damage, though
players are advised to heed the coercer's warning. If Tremblar is defeated, he
has a chance to drop certain items in which crafters will be very
interested.
*** Items ***
- Examining an item will now give
you an indication of its rarity. Certain items are labeled as Handcrafted,
Treasured, Legendary, Fabled, or Mythical. Common items will have no label. -
Expendable or utility items (ammunition, potions, horse whistles) should no
longer take damage, either through the effects of death or due to an NPC
spell. - The regenerative effects of certain very valuable items (including
Prismatic weapons, Golden Efreeti Boots, and Robe of the Invoker) should now
work whether the character is in or out of combat. - You can no longer
interact with an item that is being traded or sold, nor can you sell or trade an
item that you are interacting with. - Sharpscar and the Scorched Wood Staff
are now attuneable instead of No Trade. - The Fishgut Ring can now be
equipped. - There are now versions of faction reward armor that can be worn
by any class. These are listed on the merchant lists as Ceremonial and will
provide little protection to the wearer. For example, mages can wear a
Ceremonial version of the Freeport Militia plate armor. - Examining the
Translucent Elixir of Vitality should give you the same information whether or
not it is equipped. - Baby dragon pets are now flagged as No Trade. -
Ghoulbane's examine text should reflect that it is extra effective against the
undead. - Bladewarder and Tonfa of Bladewarding should now proc a slashing
resist buff on the wielder.
*** Quests ***
- The fifth stage
of the Glowing Black Stone quest should now properly take the Palladium
Torque. - Sir Valinayle's intro quests should now correctly display their
quota count on updates. - J.P. Feterman in the Commonlands has some new
quests to offer: "A Hunter's Tool" and "Grizzlefang's Mane". - Those working
on Bendik Jonkers' quest will now be able to enter the Murkwater Nook.
Adventurers can enter the zone again after they have completed the quest. -
Varski will now allow players to complete his third and fourth quests out of
order. – A Tallon lugger in Oricsh Wastes has been changed to a Vallon lugger
in order to allow completion of a quest. - The Amazon Thunderbow quest now
requires only ten crater fish to complete. - The Bloody Fistwrap quest now
requires only one metal stud and one metal clasp to complete. Instead of killing
a ghost to complete one of the steps, you will now be tasked with killing
orcs. - The Giant Slayer now requires only one club head to complete. It also
directs players to find the wire on a giant. - Gnoll Weaponry now requires
only one blade to complete. - A Bloodstained Blade now requires you to kill
a Dragoon lieutenant to progress the quest. - The Veriche Maul quest now
requires you to kill a Deathbone Savage to progress the quest. The target for
stage three of the quest has been changed to an Infernal Rock Heap. - The
Rage will now direct you to kill ten Gul'Thex Rage. - Strange Mutations will
now progress when you kill mutated rats. - Shadows of the Past can now only
be progressed by killing undead within Nektulos Forest. - A Heavy Lockbox now
requires one set of keys to be found instead of requiring you to kill ten
raiders. - Something Sounds Rotten now directs you to inspect the item rather
than seek another out. - The following quests can now be properly
completed: - A Rat Divided - Can't We All Just Get Along? - Love Will
Find the Byway - A Man Hard to Please - A Hunter's Tool - Seer
Stone - Hyena Jerky - Soup De Jour - Wisp-er Sweet Nothings -
Rhino-rific - O' Mugwump Where Art Thou? - Overlord's Omelet -
Packyderm Punch - The Giant Slayer - Proof is in the Pudding now has more
descriptive text in the quest journal. - Far From Home now has the
appropriate reward and dialog. - Mooshga's Good Eats and The Bloody Fist Wrap
are now listed in the quest journal under the Commonlands. - Oversized
Troubles can now be advanced by killing giants. - Forgotten Enemies will now
require you to kill Gul'Thex clerics instead of any skeleton in Nektulos
Forest. - A Bloodstained Blade now requires you to kill an arachneidae
spiderling instead of an arachneidae widow. - Veriche Maul now requires you
to kill deathbone knights. It will also advance correctly when killing rock
heaps. - Trouble About should now be easier to complete. - Grizzlefang's
Mane is now a level 20 quest. When Grizzlefang appears, he will now lock to the
player who is on the quest. - A Hunter's Tool is now a level 15 quest. -
Encounters related to the access quest for the Chamber of Immortality should
spawn more frequently. - Completing the boat portion of the Feerrott access
quest now completes all the "Save the ship" versions of the quest to account for
players that may be still carrying the old versions of "Protect the LMS
Intruder/QSS Bootstrutter."
*** Spells and Combat Arts ***
-
Examining spell and combat art scrolls will now show the actual stats of the
spell, not just the description. - Casting single-target spells on an implied
target (e.g. casting a heal on the enemy attacking you so that you get the heal)
and auto-target spells (such as pet-only or caster-only) should now display
where the spells are actually landing. - Examining a spell or combat art will
now tell you the skill name and skill level required to both cast and master the
ability. - Maintained hostile group spells (like the Coercer spell Dreadful
Awe) should no longer drop from all target encounter members whenever one member
of that encounter takes damage. - Examining a spell's description will now
indicate if its effects are suspended during combat. - Resurrection spells
can now be cast on fallen members of your raid party. - Hostile spells that
have a chance to break (such as root) should no longer break when someone in the
group casts a beneficial spell. - The pet window will no longer open when
summoning pets that can't be controlled. Pets that do not accept commands will
not verbally acknowledge them. - Non-maintained pets can now zone with
you. - Crusaders should no longer get an error message when sitting after
they dismount their holy or unholy steeds. - You can now recast/refresh a
spell that uses concentration without needing to cancel it first. -
Toggleable maintained spells will now begin their reuse timer when cancelled.
They should block any other spells that are upgrades/downgrades of the same line
while active, and should begin the reuse timers on those upgrades/downgrades
when the blocking spell is cancelled.
Assassin changes: - Spitting
Viper (Adept I) now has the correct name (Spitting Viper vs. Killer
Instinct). - Assassin's Shot and Head Shot no longer share a reuse group with
Hager's Befuddling Strike.
Brawler Changes: - Thundering Fists will
now stun your enemy and display a message in the chat window.
Bruiser
Changes: - Shrug Off now mitigates a more appropriate amount of
damage.
Defiler changes: - Baleful Countenance will now display a chat
message when the fear proc goes off.
Fury changes: - Toxic Quills'
description now indicates that it decreases the attack speed of the target. -
Savage Mask's description now indicates that it increases the caster's power
pool. - Feral Salve should now be functioning correctly. - Seizing
Brambles: the snare portion of the spell is now also AoE.
Mystic
changes: - Fading Spirit's proc should now go off 100% of the time. -
Runic Shield's description is now more accurate. - Path of the Grey's
description now indicates that it also regenerates the health of your
ally.
Paladin changes: - Ancient Wrath now inflicts a small slashing
DoT effect. - Holy Sunder now inflicts a small slashing DoT effect instead of
heat. - Judgment Strike now inflicts a small slashing DoT effect. -
Condemnation's slashing and crushing resistance modifiers now
match.
Ranger changes: - Longshank: If you turn auto-attack off before
the attack lands, you will go into stealth mode. Your target will also be
ensnared when this attack lands. - Lunging Thrust will now appear in the
maintained spells window. - Raven Embers now has the appropriate
duration. - Natural Selection's icon background is now green to indicate that
it is an AoE spell.
Shadowknight changes: - Sorrow will now unleash an
AoE disease attack in addition to the DoT.
Swashbuckler changes: -
Flight of Fancy now gives a greater amount of hate reduction.
Templar
changes: - Greater Intercession now adds AC appropriately and will no longer
erroneously display the "No Eligible Target" message. - Combative Faith's
description now indicates that it also has a DoT effect.
Warlock
changes: - Aspect of Vul will now display the name of the caster in the chat
window rather than the recipient. - Paralyzing Fear and its related spells
now have a chance to break when additional hostile actions are taken against the
target.
Wizard changes: - Surge of Flames no longer displays an
interrupt message each time it is cast. - Benumb will now appear in the
maintained spells window. - Enfeeblement will now appear in the maintained
spells window. - Distorted Visions' description is now more
accurate.
*** Tradeskills ***
- There are now additional types
of harvesting tasks available for alchemy and culinary components. - There
are now harvesting tasks available that call for items from level 30+
zones. – Wholesaler society tasks will now be issued based on the character's
highest harvesting skill rather than their adventurer or tradeskill level. -
New recipe books that make use of Fabled components will now drop from certain
epic encounters. The items crafted from these recipes will be highly
coveted. - Tier 2 recipes have been added for daggers, great spears, war
hammers, cudgels, and kite shields. These recipes can be found in Craftsman
Essentials Volume 14, Outfitters Essentials Volume 14, Advanced Outfitter One
Handed Weapons Volume 12, Advanced Craftsman Volume 14, and Advanced Outfitter
Dual Weapons Volume 14. - Changed the name of cinnamon, honey, and cardamom
to raw cinnamon, raw honey, and raw cardamom. - Changed the Ebon Vanguard
Spaulders recipe to require 3 paddings and 1 pattern rather than 1 padding and 3
patterns. - Corrected the recipe for Carbonite Vanguard Spaulders to require
a Carbonite Sheet and a Carbonite Stud instead of a Canvas Padding and a Generic
Canvas Pattern. - Added minimum and maximum skill requirements on totems.
They will require magic affinity that is equal to the level of their intended
usage. - Culinary reaction arts should now scale properly so that they grey
out at the same rate that other reaction arts do. - Reduced the level and
difficulty of Teak Round Shield to match the book it is found in. It is now
level 42 with 210 difficulty rather than level 47 with 240 difficulty. - Rune
of Killer Instinct was renamed Rune of Spitting Viper, and should be reflected
correctly in the recipe book. - Fixed several situations when crafting that
could result in a blank tradeskill window after the message "The components you
selected are invalid. Trade skill process halted." is displayed. - Apothecary
events should now display the correct icon so that congeal and liquefy events
will now work properly. - The following reaction arts were adjusted to be
more consistent:
Weaponsmith - Toughen: changed from +9 progress -3
success, to +18 progress -6 success - Solidify: changed from +9 progress -6
success, to +20 progress -6 success - Vitrify: changed from +5 durability -15
progress to +5 durability -10 progress - Drawing Metal: changed from +10
durability -30 progress to +10 durability -20 progress - Anneal: changed from
+28 progress -6 success to +18 progress -6 success - Indurate: changed from
+10 durability -12 power to +10 durability -10 power - Braze: changed from
+15 durability -14 power to +20 durability -20 power
Provisioner -
Awareness: changed from +8 progress -6 power to +9 progress -5 power -
Realization: changed from +10 durability -12 power to +10 durability -10
power - Foresight: changed from +18 progress -14 power to +18 progress -10
power - Apprehension: changed from +15 durability -14 power to +15 durability
-15 power - Constant Heat: changed from +24 progress -9 durability to +27
progress -9 durability - Slow Simmer: changed from +5 durability -12 progress
to +5 durability -10 progress - Rapid Boil: changed from +16 progress -6
durability to +18 progress -6 durability - Reduce Heat: changed from +10
durability -24 progress to +10 durability -20 progress - Seasoning: changed
from +16 progress -6 success to +18 progress -6 success - Spice Up: changed
from +10 durability -6 success to +10 durability -3 success - Pinch of Salt:
changed from +16 progress -6 success to +27 progress -9 success - Dash of
Pepper: changed from +15 durability -8 success to +20 durability -6
success
Armorer - Steady Heat: changed from +15 durability -9 success
to +10 durability -3 success - Stoke Coals: changed from +15 durability -9
success to +20 durability -6 success - Angle Joint changed power cost to
5. - Bridle Joint: changed from +10 durability -12 power to +10 durability
-10 power - Corner Joint: changed from +15 durability -14 power to +20
durability -20 power - Hammering: changed from +5 durability -15 progress to
+5 durability -10 progress - Smithy: changed from +10 durability -25 progress
to +10 durability -20 progress
Jeweler - Mind over Matter: changed
from +7 progress -3 durability to +9 progress -3 durability - Precognition:
changed from +14 progress -6 durability to +18 progress -6 durability -
Psychokenesis: changed from +15 durability -25 progress to +15 durability -30
progress - Round Brilliant Cut: changed from +6 progress -6 power to +9
progress -5 power - Square Cut: changed from +10 durability -12 power to +10
durability -10 power - Oval Cut: changed from changed power cost to 10. -
Radiant Cut: changed from +15 durability -14 power to +15 durability -15
power - Focus of Spirit: changed from +14 progress -3 success to +9 progress
-3 success - Center of Spirit: changed from +15 progress -4.5 success to +10
progress - 3 success - Fixation of Spirit: changed from +14 progress -3
success to +18 progress -6 success - Convergence of Spirit: changed from +5
durability -1.5 success to +20 durability -6 success
Tailor - Knots:
changed from changed power cost to 5. - Binding: changed from +10 durability
-12 power to +10 durability -10 power - Cord: changed from changed power cost
to 10. - Tether: changed from changed power cost to 10. - Dexterous:
changed from +10 durability -6 success to +10 durability -3 success -
Ambidexterity: changed from +15 durability -9 success to +20 durability -6
success - Stitching: changed from +14 progress -3 success to +9 progress -3
success - Embroider: changed from +10 durability -25 progress to +10
durability -20 progress - Braid: changed from +10 durability -25 progress to
+15 durability -30 progress
Woodworker - Measure: changed from +16
progress -6 success to +18 progress -6 success - Weigh: changed from +10
durability -6 success to +10 durability -3 success - Estimate: changed from
+16 progress -6 success to +27 progress -9 success - Appraise: changed from
+10 durability -6 success to +20 durability -6 success - Handwork: changed
from +8 progress -6 power to +9 progress -5 power - Crafting: changed from
+10 durability -12 power to +10 durability -10 power - Whittling: changed
from changed power cost to 10. - Detail: changed from +15 durability -14
power to +15 durability -15 power - Cutting: changed from +8 progress -3
durability to +9 progress -3 durability - Chipping: changed from +10
durability -24 progress to +10 durability -20 progress - Chiseling: changed
from +8 progress -3 durability to +18 progress -6 durability - Carving:
changed from +10 durability -24 progress to +15 durability -30
progress
Alchemist - Experiment: changed from +6 progress -6 power to
+9 progress -5 power - Assay: changed from +18 progress -13 power to +18
progress -10 power - Speculation: changed from +15 durability -13 power to
+15 durability -15 power - Reaction: changed from +14 progress -3 success to
+9 progress -3 success - Synthesis: changed from +10 Durability -6 success to
+10 durability -3 success - Results: changed from +21 progress -4.5 success
to +27 progress -9 success - Cessation: changed from +5 durability -1.5
success to +20 durability -6 success - Theory: changed from +14 progress -6
durability to +18 progress -6 durability - Assumption: changed from +14
progress -9 durability to +27 progress -9 durability
Scholar -
Lettering: changed from +6 progress -6 power to +9 progress -5 power -
Scribing: changed from +18 progress -13 power to +18 progress -10 power -
Penmanship: changed from +15 durability -16 power to +15 durability -15
power - Notation: changed from +14 progress -3 success to +9 progress -3
success - Record: changed from +7 progress -1.5 success to +18 progress -6
success - Scripting: changed from +10 durability -3 success to +20 durability
-6 success - Spellbinding: changed from +21 progress -9 durability to +18
progress -6 durability - Incantation: changed from +21 progress -9 durability
to +27 progress -6 durability
Apothecary - Stir: changed from +6
progress -6 power to +9 progress -5 power - Agitate: changed from +10
durability -12 power to +10 durability -10 power - Blend: changed from +18
progress -18 power to +18 progress -10 power - Mix: changed from +15
durability -21 power to +15 durability -15 power
Weaving - Cure:
changed power cost to 5. - Preserve: changed power cost to 10. -
Strengthen: changed power cost to 10. - Reinforce: changed power cost to
15.
Geomancy - Imbue: changed power cost to 5. - Infuse: changed
power cost to 10. - Permeate: changed power cost to 10. - Ingrain: changed
power cost to 15
Timbercraft - Carve: changed from +6 progress -6
success to +9 progress -3 success - Whittle: changed from +10 durability -6
success to +10 durability -3 success - Chisel: changed from +16 progress -6
success to +18 progress to -6 success - Shape: changed from +10 durability -6
success to +20 durability -6 success - Stain: changed from +8 progress -3
durability to +9 progress -3 durability - Laminate: changed from +10
durability -24 progress to +10 durability -20 progress - Enamel: changed from
+8 progress -3 durability to +18 progress -6 durability - Glaze: changed from
+10 durability -24 progress to +15 durability -30 progress - Sand: changed
from +6 progress -6 power to +9 progress -5 power - Furbish: changed from +10
durability -12 power to +10 durability -10 power - Scour: changed from +18
progress -18 power to +18 progress -10 power - Burnish: changed power cost
to 15.
*** Commands, Controls, and User Interface ***
- The
number of slots in the Maintained window has been increased to 30. - When you
are asked whether you wish to accept a quest, the quest's level is now
displayed. - In the Quest Journal, the quest's level is now displayed before
its name. Within a given category (i.e. Collection, The Commonlands) quests are
now sorted by level. - The Inventory window now has an area that lets you
drop items to be moved into your inventory. - Added the /house_kick command
which allows the owner of a house to remove an unwelcome guest. Just typing
"/house_kick" will remove the targeted player, while "/house_kick NAME" boots a
specific character. Only house owners can use this command. The kicked player
will appear outside the home as though they had left normally. - Using the
/togglebags command or a hotkey to open all your inventory bags will no longer
open containers inside other containers. - A raid window toggle has been
added to the default keymap options. - Maintained spells now show
Concentration used if applicable. - Skill increase messages now show your
character's current and max skill levels. The skill gain message stays on screen
one second longer. - If your target is immune to an attack due to weapon
level or quality, a message to that effect will be displayed in the chat
window. - The option setting for "allow windows offscreen" will now save
properly. - "Druid Ring" is now spelled correctly on the Orcish Wastes
map. - The list of respawn locations should now be sized correctly within the
window border. - The right-click option to buy items from the Market window
has been removed. - The Guild window will now sort on the last online column
and will remember the online only state. - The map for Lavastorm should now
work properly. - The zone selection window is now better able to accommodate
longer zone names.
*** Art ***
- Fixed the teeth on those
nasty kholrats. - Corrected some weighting issues with vanguard armor on
human males. - In-combat "ouch" animations should be triggered more
consistently when you (or your opponent) are hit. - Characters should no
longer stand on top of their mounts when crouched. - Created faster versions
of all visual results used on AoE spells. The particles on the target visuals
have been reduced but the spell itself has not been altered. - Fire effects on
flaming creatures should look better from a distance. - The catoplebas' name
should now be directly above its head. - Venekor's name should be higher
over his head. - Added missing cast and result visuals to many persistent
spells. - Optimized a result visual used in many Mage spells. - Added
missing result visual effects on the following Guardian spells: Do or Die,
Return to Battle, Braksan's Desperate Rally.
*** UI Files Updated
***
imageswidgets03.dds imagesiconsicon_is61.dds eq2ui_ImageStyles.xml eq2ui_mainhud_mail.xml eq2ui_mainhud_openedmail.xml eq2ui_popup.xml eq2ui_popup_setprice.xml eq2ui_popup_setpricestatus.xml eq2ui_fonts.xml eq2ui_loginscene.xml UIWidget.cpp Eq2GuiExperienceWindow.cpp eq2ui_journals_active.xml eq2ui_journals_quest.xml
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Posté le 3 March 2005 à 09:16:34 par Gahyak |
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Vous n'avez pas encore de compte? Enregistrez vous ! En tant que membre enregistré, vous bénéficierez de privilèges tels que: changer le thème de l'interface, modifier la disposition des commentaires, signer vos interventions, ... |
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Moyenne des scores: 4 Votes: 1

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Sujets associés
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Re: EQ2: Patch du 22/03/05 (Score: 1) par therealshadow le 4 March 2005 à 13:25:27 (Profil Utilisateur | Envoyer un message) | mouarf paye ton pompage sur wow ^^
Comme quoi il a des bons points wow :evil: |
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